He lost his mind today
He left it out back
on the highway
On "65"
She loved him yesterday
Yesterday's over
I said okay
That's all right
Time moves on
That's the way
We live an hope to see the next day
That's all right
Sometimes these things they are so easy
Sometimes these things they are so cold
Sometimes these things just seem to rip you right in two
Oh no man don't let 'em get ta you
She loved him yesterday
He laid her sister
She said O.K.
An that's all right
Buried her things today
Way back out deep
Behind the driveway
And that's all right
Sometimes these people are so easy
Sometimes these women are so cold
Sometimes these women seem to rip you right in two
Only if you let 'em get to you
Ya get out on your own
And you/take all that you own
And you/forget about your home
And then you're/just fuckin' gone
There's no logic here today
Do as you got to, go your own way
I said that's right
Time's short your life's your own
And in the end
We are just
Dust n' bones
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Spidersilk Dreams and Fields of Bone is a Live-Action Roleplaying game based mostly on the setting and rules from White Wolf's Changeling: the Dreaming, and set in a fictional 1932 Rochester.
Picture a late-1930's Rochester that never was, something a little grittier, a little larger than life, a little darker than our little city every managed. This is a fairy tail noir, after all.
Caught in the grip of the Great Depression, this Rochester can be a grim, dark place. Glamour is hard to come by, as both hope and despair are luxuries when the crush of poverty holds you. Corruption is rampant, and this is the heyday of organized crime. Even the morally strong find themselves on the wrong side of the law - sometimes for simple survival, sometimes out of despair, sometimes because the law shifts at the whim of dirty cops & dirtier judges. Life and death are commodities, sometimes the only thing left to the denizens of this grey place to sell.
But I've never been a fan of French Realism, and this is not a place where despair, or the simple surrender of exhaustion, will prevail without a fight. In the gaslit streets and speakeasies, the cathouses and coffee shops, people curse the darkness - and some light candles. There are good cops, and kindly cons, and, of course, at least one or two hookers with a heart of gold. There are bogymen, and evil overlords, and shining knights - and sometimes it's unclear which is which until the chips are down. There is hope - this is not the eternal Winter, merely a cold snap - and love, and sometimes even trust... and, most important of all, in any world, there are your friends.
Nor is this world even as related to the "real world" as normal modern World of Darkness is to the world around us... this is a world of consensual fantasy, created by our common impressions of the thirties, of film noir, and of the gritty detective film (with, I confess, a smidgen of Lovecraft thrown in). Its a world in which literary and fantasy conventions will sometimes take precedence over straight realism.
The next game of Silk and Bones will run at 7:30 p.m., Friday, March 30th, at the Dance Encounters studio.
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