Rules
Character Creation
If before spending any freebie points your Rage plus Willpower plus
Gnosis equals less than 6 you may add an additional Rage, Willpower, or
Gnosis until they do. None of them may end up above 3 because of this.
Abilities
Many situations will have a skill rating and a difficulty rating. Skill
ratings are the minimum ability you need to attempt the action.
Difficulty is the number you will test against when you attempt the
action.
Some abilities exist that are not listed here. The ones in the book are the main ones, there are lesser or more specialized versions of those.(ex. intimidate is not needed. Leadership will work in any challenge intimidate is used for.) Others are not available to player characters at character creation. (ex. wyrm lore)
Abilities may be learned above 5 under special situations.
There is now a Rituals ability. This ability is used to retest rituals
cast and limits the level of rituals you can learn. This replaces rank
for determining max level rituals learnable. Having Rituals 1 lets you
learn basic rituals, having Rituals 3 lets you learn intermediate
rituals, and having Rituals 5 lets you learn advanced rituals.
Currently there are only 2 lores, Spirit lore and City lore.
There is now a dodge ability
Backgrounds
Pure Breed: Garou are considered to have their pure breed divided in half
rounded up added to their renown when deciding if an act is worthy of
losing renown. (This is less a rule change and more a mechanic for the
higher standard Garou of pure breed are held to)
Fetish: Remember as per the book the Story Teller picks starting fetishes.
Kinfolk: If you get one of your kinfolk killed your rating in kinfolk drops by one.
Resources background exists.
Rank background exists. This represents a level of power within an organization such as the underworld, police or business.
Named NPC's may be taken as contacts, allies or mentor. The cost will vary based on the power of the NPC. The storyteller will help you figure out an appropriate NPC.
Totem: You may put your points in the totem background towards the power of any pack totem. You may also invest up to 5 xp in a specific totem that is lost if you lose or change totems.
Experience Costs
Many things like backgrounds or merits will require permission to buy with xp.
Traits 1xp
Abilities up to 5 1xp per level.
NPC mentor, contact, or ally 1xp per level.
Any other background if applicable 3xp
Gifts cost as per the book
Rites cost 2 for basic, 4 Int, 6 Adv
Merits cost double thier value
Removing flaws cost double their value
Removing a neg trait costs 2 xp
Rage
If you gain rage above your max from first wound of the night or start of combat you may go above your max, but at the end of the round you lose any rage that is over your maximum.
Extra Action: You may burn rage at the beginning of the round for
extra actions that round. You may not take more actions than one third your base max physical rounded down to a minimum of two actions.
Extra Attack: Replace this power with extra damage. After a successful
melee or brawl attack you may risk a rage for additional damage. Make a simple
test, on a win or tie you deal an additional damage, on a loss you lose
the rage.
Willpower
Willpower may not be used to negate the effects of any mental or social
challenge. Instead you may spend willpower for a retest in any mental
or social test where you are the defender. You may use this to gain
multiple retests in the same challenge by spending multiple will. This
does not include sensory related powers (finding hidden characters or
Scent of the True Form as examples).
Willpower may not be used to automatically succeed at a static or
simple test. It may not be used for a retest either.
At the beginning of the round you may spend one willpower to refresh one trait category or one ability. You may refresh the same trait category or ability multiple times in a night.
Gnosis
Gnosis may not be used to alter the Umbra.
Willpower, Rage, and Gnosis all refresh at the start of every game.
Influence
Influence after character creation must be gained through write-ups,
roleplay and other influence. There is no exact formula for this. Any
influence gained after character creation runs the risk of being
affected by the delirium (every month they must make a rage vs
willpower test or some of their influence turns on them) unless it is
bought with XP by a glasswalker.
Tribes
Children of Gaia flaw Weak Veil does allow them to grow influence more easily but they never gain the benefit of the delirium. Even if they are surrounded by other Chrinosed Garou every human will remember them accurately if they crinos.
Fiana tribal advantage Heirloom is still picked by the story teller as
per the fetish background. Unlike the fetish background the story
teller can not assign multiple fetishes, the Fianna will get 1 fetish
at level 3 or higher if they pay for it.
The Shadow Lord tribal advantage no longer fails on higher pure breed. It also now only grants 2 bonus traits but may be used in any challenge not just social. It still requires a Gnosis.
Gifts
Garou do not need to learn all of the basic breed/tribe/auspice gifts
before learning their Intermediate. You only need to learn 2 gifts
before you can learn gifts of a higher level (ex. You must learn 2
basic Ahroun gifts before you learn any Intermediate Ahroun gifts. When
you have then learned 2 Intermediate Ahroun gifts you may then learn
the Advance assuming you have the rank and renown). Some spirits may
have more requirements.
Most gifts that affect spirits has a version that may be learned
separatly from rare spirits that affects wraiths instead of umbral
spirits.
Attunement is answered by the spirits of the zone you are in. This is important for setting rules.
Aura of confidence- This also makes the garou read as telling the truth to any basic level truth telling power(Truth of Gaia, Aura perception, etc).
Bacchantes' Rage may stack with other damage effects.
Blur of the Milky Eye and Blissful Ignorance do not require a static mental challenge to activate.
Catfeet: Note this may never result in the character using it dealing damage.
Circular Attack: If an attacker misses someone with this gift. The gift user may make a free physical challange retest with brawl against someone within mellee range. If successful the attacker hits the gift user's target.
Clap of thunder- If attacked the character becomes unstunned.
Coup de Grace does not cost a gnosis.
Falling touch now causes the target to only lose one action but does not require a Gnosis to activate.
Feral Lobotomy- The trait lost from this gift is permanent and no xp is refunded.
Gnaw does +1 damage instead of a simple test for damage.
Halt of the cowards flight does not require an action to use
Hand of the Earth Lords affects objects not people.
Inspiration: This gift grants 1 retest to the target usable any point
during the scene. A character may only be affected by inspiration once
per scene per user. They may be affected by multiple garou using this
gift. This gift may only be used for one retest a challenge.
Invoke the spirit of the storm does 3 agg
Jam Technology- Costs one gnosis based on the size of the object and may not affect technology as simple as a lever. 1 for a gun, 2 for a computer, 3 for a car.
Luna's Armor costs 1 gnosis to use and gives 3 health level that stack with any other source of health levels.
Might of Thor allows the character to have up to 4 times their max physical as apposed to the normal 2.
Mothers Touch heals 1 agg, 2 lethal, or 3 bashing. It may be used in combat.
Open wounds does not cost a gnosis and the damage it causes is lethal
Razor Claws does +1 damage instead of a simple test for damage.
Secrets- This gift always requires a mental test vs the target.
Sense of the Prey is under black fury gifts. It is a scent based power.
Shroud is now an intermediate Uktena gift. It extends darkness from the Uktena for 5 feet in all directions. anyone next to the Uktena or attacking the Uktena is blind. Anyone trying to shoot the Uktena may still try because they can guess the middle of the shroud but still have the blind penalty.
Silver Claws still causes the extra agg but also gives your claw the silver trait, which may be bid against your opponent if you wish. The gift still requires a gnosis to activate which must be spent the action of the attack.
Speed Beyond thought allows the user to spend gnosis for extra actions with the same limitations as rage. The user may also spend a Gnosis to move 10 times their normal speed as per the book.
Speed of Thought- The traits given from this can only be used in athletics or survival based tests, not combat.
Spirit Vessel may only be used to access a gift belonging to a garou friendly spirit in the area.
Stoking Furies Furnace- In any round the garou spends any amount of rage, at the end of the round they regain 1 rage.
Troll's Bridge: If you lose you may not try to cross again in the same scene.
True Fear's affects are broken if the user attacks the target.
Venom- The damage caused by this gift is agg and may be used on someone more than once, it activates one with each bite requiring a test each hour. A character bitten 3 times would have to make 3 tests an hour.
Whelp Body- The trait lost from this gift is permanent and no xp is refunded.
Merits/Flaws
You may not take more than 10 points of merits and 7 points of flaws. You may use points from flaws, negative traits and backgrounds to buy merits.
Ability aptitude may only be taken once.
Higher purpose is a 3 point merit.
Wolf Years flaw does not exist.
Strict Carnivore does not exist.
Mild Phobia Flaw does not exist.
Pack Mentality does not grant any traits.
Moon Bound does not give negative traits.
Limited Affinity to Gaia as per the Glass Walker flaw may not be taken.
Silver Tolerance causes you to ignore the silver trait being bid against you, though you still take agg as appropriate.
Rules
We are using the second edition red Garou LARP book.
We are using the 7 health level system instead of 4.
Ability counter burning is allowed as per third edition LARP rules.
Mob scene combat and opposed actions are not being used. Instead use action reaction combat. The player with the highest total base traits will go first. If there is a tie the player taking the most actions goes first. If there is still a tie the player with more current physical traits goes first.
Weapons do more damage than listed, if you are unsure use Dark Epics for weapon stats as a default though the story teller may hand out weapons with higher statistics than that.
Some weapons will have the trait silver. This is a special trait that can be bid by the wielder. The wielder can bid the silver trait (this does not affect normal trait bidding and can not be lost in the challenge) then if the defender is vulnerable to silver they bid half their traits, if no one is vulnerable to silver then the attacker is down a trait as if they had bid a wrong negative trait. Silver also deals agg as per the normal rules.
Lupus are not vulnerable to silver in lupus form, homid are not vulnerable to silver in homid form, and metis are always vulnerable to silver.
See the Renown page for a better explanation of Renown.
If losing rank or renown would make you ineligable for gifts or stats on your character sheet you lose them permanantly with no xp refund. You may rebuy them later with xp if you regain rank.
Spirits have altered rules. Most often spirits will bid double their rage in physical challenges, double their willpower in mental challenges and double their gnosis in social challenges.
Experience will be based on how long you play. New Characters will get 5 xp plus 1 xp per month the game has been running, this xp does not count towards xp gained for max xp a game. No retirement or death xp will be given out. Characters will also gain up to 3 xp a game until they have gained 30 xp. After that characters will gain up to 2 xp a game until they have gained 100 xp, after that they can only gain 1 xp a game.
Fetishes will not be fixed here, as players may not pick which ones they get how a fetish works will be explained when given to a player.
Any character taking multiple actions in a round is limited to physical actions only.
Form Rules
Lupus form grants the affects of heighten senses smell.
Chrinos Garou gain an additional damage at rank 5 and win on ties at rank 6.
Hispo does 2 agg base.
Once you use a free retest you may not use a limited retest. ex. If you burn persuation you could not then use an ability, purebreed, or luck retest. Though you could use silverfang tribal advantage if you have it.
Other races
Just because I invented them here are some of the rules for other races.
Vampires
Gen starts at 10 and willpower at 4. Gen is not a background and does not affect willpower.
Vampires may burn to 3 above there trait max with blood.
Gen is a merit or Flaw.
7th Gen is a 7 point merit
8th Gen is a 5 point merit
9th Gen is a 2 point merit
11th Gen is a 1 point flaw
12th Gen is a 2 point flaw
13th Gen ia a 3 point flaw
Mages
Mages may not spont effects they must learn a rote for anything they want to do.
Fae
Fae Creation
9/7/5
15 abilites
0 background
1 power
3 will/3 glamour
Fae Backgrounds
Legend
Artifact
Fae Powers
Fae Form Power Samples
-Tiny (sprites, faries, mice)
The fae does one less damage when attacking and gets a free retest on all dodge challenges
-Super Speed
+3 Dex Traits
-Four legged/speedy (centaur, dragons, animals)
The character gains a base landspace move of 5 steps a round