Note that this listing is still under construction. It is not a complete listing, nor is it 100% accurate.
Nemiriya. The Bright-Eyed Sleeper. Goddess of dreams and nightmares. Patron deity of black dragons. Her holy symbol is a sleeping black dragon.
Allies: none.
Enemies: none.
Afterlife: plunged into the deepest reaches of the plane of dreams.
Notes: There are no clerics of Nemirya; mere devotion and study is insufficient to access her power. See also Path of Dreams and Path of Nightmares. A popular deity among the masses, since followers of her will (very rarely) manifest notable amounts of power literally overnight.
The Golden Circle
Afterlife: Elysium. This plane has many of the features and terrains of the material plane. The souls of the dead can wait in hopes of ressurrection for as long or as short a time as they choose.
Artemis. The Huntress. Keeper of the Hounds. Artemis is one of the few deities known to have survived the end of the third age.
Her symbol is a claw.
Allies: The Golden Circle, Chronos, Feruna, Eryx, Bastet, Bahamut.
Enemies: demons, undead, The Shadowflame Cult, Durandal, the vile gods.
Avoden. The Storm Lord. Stonebreaker. God of the wrath of nature - storms, earthquakes, volcanoes, droughts, etcetera.
His symbol is a lightning bolt.
Allies: The Golden Circle, Eryx, Marris, Bahamut.
Enemies: demons, undead, The Shadowflame Cult, the vile gods.
Lyssis. The Lady. Goddess of luck (or cleverness and magic made to look like luck...)
Her symbol is a hand closed around some unknown object - or perhaps nothing at all.
Allies: The Golden Circle, Selene, Bastet, Ducander.
Enemies: demons, undead, The Shadowflame Cult, the vile gods.
Hydram. The Navigator. The Trader. God of sailors, commerce, and contracts of all sorts.
His symbol is a coin stamped with his holy symbol - to the uninitiated, a set of concentric circles.
Allies: The Golden Circle, Feruna, Marris, Moradin, Ducander, Tempess.
Enemies: demons, undead, The Shadowflame Cult, Durandal, the vile gods.
The High Court
Feruna. The Harvest Maiden. The Earth Mother. The Lady of the Trees. Goddess of plant life and fertility.
Her symbol is a sheaf of grain. Depictions of her usually show her as with child, or holding a baby.
Allies: The High Court, Ducander.
Enemies: demons, undead, The Shadowflame Cult, Durandal, the vile gods.
Marris. The Sun. The Paladin. The Shining One. I think you can figure out what he's a god of...
His symbol is a sunburst.
Allies: The High Court, Avoden, Bahamut, Moradin.
Enemies: demons, undead, The Shadowflame Cult, Durandal, the vile gods.
Notes: Marris is very much bound by a strict ideal of law and good. He is often seen (outside his own followers) as overly authoritarian, and as following an extreme ideal that (much like too much sun spells drought and death) is not actually practical in the real world. Fortunately, his wife Feruna does much to curb Marris' extremes.
Eryx: death (wizard, fatespinner, archmage, spellsword - scythe)
Selene: love, stealth, the moon (ninja shifter - clasped hands)
The Shadowflame Cult (This is an outsider's term for them. They regard themselves as the Harbingers of Light; the fire that holds darkness at bay - while the followers of other deities would call them a smoldering torch that merely throws more shadows into the darkness.)
Balor: war (weapon master / tribal protector - khopesh)
Korai: beauty (sorcerer virtuoso - diamond)
Wyrr: shadow (shadow priest ninja of the crescent moon; assassin - dripping dagger)
Ikaria: magic (mystic theurge Artificer)
Assorted other deities:
Chronos. God of time and rats. His holy symbol is half a feather - the lower half to be precise. Nobody knows why.
Allies: Artemis and Coyote.
Enemies: demons and undead.
Afterlife: no details available.
Coyote. Raven. The Patchwork One. The Shapeshifter. God of trickery and creation.
His symbol is a shattered disk.
Allies: Chronos and Bastet.
Enemies: demons and undead.
Afterlife: Coyote keeps the souls of the dead in a small bag. After 1d6 months, he reincarnates them - at which point the only way to recover them is to find whatever they got reincarnated into and use wish or miracle to restore their memories of a prior life.
Bastet. Cat. The Inscrutable One. God of cats, distractions, and defender of women and children.
Her symbol is (surprise!) a cat.
Allies: Artemis, Lyssis, Selene, Coyote, Ducander.
Enemies: demons, undead, Avoden, Eryx, Wyrr, Vyce, the vile gods.
Afterlife: A glittering realm of stars, strings, bags, and cats, where souls of the dead may remain for as long as they choose before being reincarnated or reforged into a celestial cat.
Bahamut. The Judge. The Dragon God. The Avenger. God of justice and vengeance.
His symbol is a scale balanced on the tip of a sword.
Allies: Artemis, Avoden, Marris, Balor, Chronos, Moradin.
Enemies: demons, undead, Korai, Wyrr, Ikaria, Durandal, Vyce, the vile gods.
Afterlife: Followers of Bahamut are turned over to the celestial courts for judgement. However, they recieve priority treatment, and can expect their case to be processed within about a hundred years.
Moradin, forge & dwarves
Ducander. The Teller of Tales. The Maestro. bard
Lema: knowledge, god of the high kobolds
Tempess: travel
Durandal: slaughter/massacre
The Vile Gods: (note - clerics of the vile gods channel negative energy, unlike clerics of all other deities. Also note that resurrection for a follower of a vile deity is typically not an option [unless your allies were quick with that gentle repose spell] - being raised as sentient undead is much more viable.)
Karpuzlu: sickness
Tycho: madness
Atrus. The Lich King. The Undying. God of undead, darkness, and secrets.
Allies: none.
Enemies: Everything that lives. Yes, that includes most demons.
Afterlife: none. If you can't animate your own dead body by sheer force of will (or carefully prepared rituals), then you're going to get reforged into a demonic weapon for Atrus' undead followers.
Hunger-In-Darkness. Lord of the Pack. God of displacer beasts.
Allies: none.
Enemies: anything edible. And anything non-edible and moving. And things that don't move if they happen to be in the way.
Afterlife: Hunger-In-Darkness eats you. The end.
Ortuul. The Dead One. Heart-Eater. Lord of the Behir.
Allies: none.
Enemies: undead (Atrus in particular), dragons (Bahamut in particular), all of the "good" deities.
Afterlife: Dead behir are re-forged into demons as quickly as Ortuul can manage to do so.
Notes: Bahamut slew Ortuul millenia ago and thus rose to the status of a deity. Some time afterwards, Ortuul rose as undead - a state that pleases no-one except perhaps Atrus.
Surl. Goddess of gnolls.
Allies: almost any other vile god, but usually not for long.
Enemies: everyone who stands in the way of a gnoll-dominated world.
Afterlife: Gnoll heroes that Surl wants resurrected can expect to stay in lavish quarters in her palace. All others are reforged into demons.
Notes: Standard Gnoll doctrine claims that they were at the forefront of the fight against the titan at the end of the third age - but that, in winning, they were weakened too badly to withstand it when the rest of the forces involved turned on them afterwards. The gnolls strive to return to the "golden age" where they dominated the world. Non-gnolls generally consider this a pipe dream, and point to the complete lack of evidence that there ever was an age of gnolls in the first place.
There are a number of other monsterous deities under the "vile god" category:
Beholder, sea serpent, etc.
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