To date, no one has attempted to impersonate Dworkin. Most assume the universe would smite them.
- Considered a divine messenger.
- His word is absolute law.
- Due to his eccentricity, it's a debate as to where the line between "word" and "rambling" is.
- It is clear that Dworkin wants order in Amber. Disobeying an order is much more likely to be overlooked if it creates order.
- And yes, that is order. Not good or evil. Dworkin would side with Prince Jon over Robin Hood.
- It is rumored that the weather and even the laws of physics obey Dworkin's decree.
It is up for debate if Dworkin or the Pattern is considered "higher" in Amber law. Since the Pattern is an inanimate object, it is unlikely this question need ever be answered.
- Condemned prisoners and traitors can ask to walk the pattern. If they survive, they are given full rights as an Amberite and all crimes are forgiven.
- Non-condemned citizens may petition to walk the pattern. As this is more-or-less voluntary suicide, few are given permission.
- Walking the Pattern is considered more than just a test of endurance. It is assumed you are judged by the pattern when you walk it. Dworkin is believed to be able to predict who will survive with fairly strong accuracy.
That is anyone who has walked the pattern, and anyone Dworkin has made a trump card of. While not current practice, ownership fo a trump card bearing your likeness will become seen as proof you are a noble.
- You may create a law by declaring it publicly.
- In an argument between you and anyone else, you are considered right.
- You may execute anyone, for any reason. (Including if they say the sky is blue when you just said it was green.)
- You have the right to be armed anywhere.
- You may demand any tribute or tax from anyone in the city.
- Arguments between Amberites often are resolved through duels, but can be done using any agreed upon contest. They are not allowed to be to the death.
- You have all other rights as befitting a divinely chosen ruler.
(Seriously, if you want to do right of First Night, you can. Though there are lots of PCs who'd lynch you for that.)
Nobles are landowners and those with lots of money. They have a good amount of political power.
- Nobles have power similar to an Amberite in their domain. Basically, anything they can get away with.
- Nobles can execute peasants but need a reason to execute skilled workers.
- Dispute between nobles are resolved either with duels or by petitioning an Amberite.
And other skilled workers. Can own land.
- Have a lot more right to live, work and survive due to their valuable skills.
- Unless they are a police force, have no right to kill anyone.
- Police may execute criminals in accordance with local laws. (Local laws vary from neighborhood to neighborhood.)
- Truly wealthy merchants blur the line between Merchant and Noble.
And unskilled laborers.
- Only have rights if given to them by a noble or Amberite.
- Merely knowing an Amberite offers some level of protection and prestige.
- Most are little better than indentured servants.
Dworkin does not like his subjects owning slaves.