Setting Info and Questions

Play by post Amber game, now in progress
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Joshua
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Setting Info and Questions

Post by Joshua »

I'll be posting some information here. When things get finalized, I'll put it in another topic that will remain sticky. Some ideas are not fully ironed out, but this will let me get things started. Feel free to post character ideas or whatnot as well.
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Joshua
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Re: Setting Info and Questions

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Amber:

Congrats, you've won the dimensional lottery. Some creepy shapeshifting old guy showed up, dragged you who-knows-where, and forced you to walk a pattern on the floor. Since you didn't die, you teleported somewhere and tried to find your way back.

Perhaps he was more civil when he found you, brought to to the castle first, explained things a little. You were thrown to the wolves, but they were at least court-like. You likely walked the pattern shortly afterwards.

That creepy guy, Dworken, is trying to complete a tarot deck, and now you're part of it. And the ruler will win something, but maybe he's just crazy. But, you're finally starting to catch your breath.

PS: Don't start a fight in Amber.

The 4 suits of the tarot deck are: (most people assume these are intended as separate courts, but Dworken has not decreed it as such.)

Amber (Swords): Are human. They have access to a pattern in a large amphitheater set deep within Castle Amber.

Rebma (Cups): Are aquatic creatures. Humanoids. They have access to a pattern that is in the nearby bay. They have their own aquatic castle there.

Tir-Na Nog'th (Wands): Are fey, elves, birds, and other light or seelie creatures. Generally considered the magic-workers. They have access to a pattern that only exists in moonlight, in a phantom castle that only exists at night. It floats off a landing at the top of castle Amber.

Ht'gon An-Rit (Coins): "Hit-gone" as it is sometimes called, is home to orcs, goblins, minotaurs and other unseelie monsters (centaurs, dwarves, etc). Has some shamanic ties. They have access to a pattern that rests behind a fort set into the side of the mountain that Castle Amber rests on. The pattern is only visible in the light of the noon-day sun.
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Joshua
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Re: Setting Info and Questions

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NPCs of Amber: BTW, if you'd like to play one of these (except Dworkin or the guards), just ask. They are all starting stat at 100 points.

Definite shows:
Dworken: A powerful and insane mentor. He built Amber, drew the Pattern, knows Trump, Magic and perhaps what's out there. Don't mess with him, but play his game and he'll grant you power beyond recognition. Currently represented by either the Hanged Man or Death, not sure which yet.

Quin: Jester to the Court of Amber. A happy fop, always dressed in full jester garb. He is a wellspring of court news, often meeting new arrivals and dispensing decrees that Dworken does not want to personally deliver. Appears in the Major Arcana (the Fool, if you're curious.)
(He is pure plot.)

Oberon: Page of Swords. A well meaning youth, while he has little in the way of power, he was among the first to be found in shadow by Dworken. Has minor plot armor to prevent his death (and only his death).
(As an NPC, he has a remarkable amount of secrets and helps set a baseline for actions of court.)

Darnell: Possible Page of Wands. An elf who knows a bit of trump, and is always willing to help out newcomers.
(As an NPC, his goal is to get people up to speed on Amber. Someone freely willing to give the 'public secrets', who then settles into a real player.)

Rolf, Richard, Will: Three guards of amber. The only ones with their own trumps. (Strength, Justice and Temperance, in that order)

Show if no PC is present:
Moire: Possible queen of Rebma. One of the first selected by Dworken.

Morgana: Queen of Coins. An ogre witch, protective of her kind and outcasts.

Ossian: Possible king of Wands. A bird-aspected elder fae.

Julius: King of Coins, a troll.
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Joshua
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Re: Setting Info and Questions

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Chaos:
(Unknown by all Amberites unless otherwise stated.)

Ruled by the most evolved, divided into racial Clans, these shapeshifters adapt themselves to the shifting worlds of Chaos. Each Clan extols a specific form as the most evolved, thought they may take on others.

For untold years, they were ruled by the Angel clan. Powerful mages and shapeshifters who were granted the power of Logrus as the most evolved. The chosen of the Serpent of Chaos.

Until Dworken plucked out its eye.

The Angels are outcast, all stripped of their power, broken into the Demon clan. Utterly unable to gain Logrus.
A new "clan" called humans has arrived. A clan that accepts all, without a leader, that cannot refuse applicants, and perhaps, are the only ones who can now gain Logrus. This clan is getting large enough to start to subdivide into houses.
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Re: Setting Info and Questions

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Some Clans:

The Demon Clan (Fallen Angel Clan):

Lokin: Form? Race? When one is everything, one is everything.

Wren: Led by Herne, this is the hunter clan. Antlered with long legs, this clan has long

Equinom: Centaur hunters.

Hyvaar: Plant tenters – Tall Elves

Ents

Ferelar: Wolfriders

Ungatren – Dwarven miners

Hapinok: Gnomes

Lomiri: Weaver spiders

Kunah: Halfling explorers.

Make up your own: Literally ANY form can have a clan.

Abyss clans: (The Abyss is a thing of chaos that is everything that does not exist.)
The Nammu Clan: Looking a little like the creature from the black lagoon, these fish headed scaled humanoids are the water breathing frontiersman on the edge of the Abyss. Leaving the deeper dives to their cousins, the Enki, the Nammu Clan can quickly locate most items on the edge of the Abyss. If you want something crafted, but don’t know exactly what, the Nammu clan has things that have never existed before. (Literally.) With recent events, the Nammu have lost their way and no longer dredge the Abyss for the impossible. Also, they are fiercely against the Humanity movement, as humans cannot breathe underwater.

The Enki: The deep divers of the Abyss. They explored the depths and extent of what does not exist. Traveling the impossible worlds made up of fragments of things which never existed and that do not fit into any rational pattern, these are the most alien of all the clans. Looking like squid, they walk upright on the two longer tendrils and use the smaller ones as hands. They are a lot rarer nowadays. Perhaps something is wrong with the Abyss?