The Amber Experience

Play by post Amber game, now in progress
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Joshua
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The Amber Experience

Post by Joshua »

Since the game is starting with a radically different take on Amber than the book, I'm going to go over a few basics for how your character was likely found by Dworkin. Feel free to adjust them as much as needed. The first two characters who were submitted used their own takes and were stronger for it.

Dworkin wants all with the potential to walk the pattern to join Amber. He does not devote that much time to finding them, but when he does it is inevitable. Over time, all will join the court, and no one has refused.
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Joshua
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Re: The Amber Experience

Post by Joshua »

Experience 1: Swim or Drown

The potential to walk the Pattern was randomly cast into infinite shadow. It settled in people of great fate, or at least, some fate. Be you human, a superhero, an orc, goblin or fae, you got a tiny shard of this. Most did not notice, although some started to display extra-ordinary levels of abilities. Dworkin drew the pattern between 10 and 20 years ago in amber, but in Shadow, time is irrelevant. It could have been yesterday, it could have been 1000 years ago.

At some point, Dworkin showed up. He wore the guise of a mentor or old man. He lured you away, perhaps with a promise of power, perhaps he made you chase him, perhaps he grabbed you and dragged you elsewhere. Be it through guile or instruction, he set you on the pattern and instructed you to walk to the center. It was tough, but you succeeded.

At the center, you saw everything. The castle Amber was the center of the world, and all things merely shadows cast by it. Then your attention shifted, and you teleported to the first place you thought of.

Dworkin may have found you eventually, but in general, once you saw that vision, you walked to Castle Amber, shifting through countless realities to get there. Once at the castle, you were greeted by the court jester, Quin, and treated like royalty. Apparently, you had become a crown prince of some place you had never been by walking the pattern. You were given expensive clothes, and introduced to the other courts.

Dworkin then presented you with a deck of cards, one of which looked like you.

If you go this route, might I recommend doing most of it as a prelude? Just an idea.
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Joshua
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Re: The Amber Experience

Post by Joshua »

Experience 2: The Invitation

Sometimes Dworkin is a bit more rational. It's uncertain why this happens, perhaps it is when people are more inclined to be interested in Amber without the heavy-handed aspects. In these cases, Dworkin will lead the character to Castle Amber, and introduce them to court first. This probationary period can last for however long the applicant feels is needed.

In some cases, they are simply allowed to stay as a supporting member of the court, but not actually allowed to join it. Dworkin seems to understand which is which. If he makes a trump of this character, it will have a suit if they will walk the pattern, and be of the major arcana if not.

Quin is an example of this kind of character. Although Quin walked up to Castle amber under his own power, an act not unheard of.